I never would have guessed that I would spend my free time making rocks, painting grass, and designing lawnmowers. Yet, here I am. I'm a 3D artist working on Mow N Go Racing.
Early Days
Modding was where I got started making art assets for games. Sim City 2000 had the SCURK, where my brother and I made a custom tileset. I don't think it was too bad for a kid in middle school!
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"Island" set that my brother and I made for Sim City 2000 |
Later on, I picked up making 3D art assets for The Sims, and eventually mods for Bethesda games like Fallout and The Elder Scrolls
Sacramento Indie Game Devs
I moved to Sacramento from the Bay Area for college, studying Business at Sac State. It wasn't until after I graduated that I started thinking about trying to break into the games industry in Sacramento. I ended up back in school at American River College to take 3D Modelling courses.
I found myself bouncing around many small indie groups, working on many hopeful projects: an MMORPG, a small mobile game, a side-scrolling SHMUP, and other game groups that eventually fizzled out. Eventually I landed with a fun kart racing game called Mow N Go Racing!
Mow N Go Racing
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One of the original pieces of concept art for Mow N Go Racing |
The idea of a lawnmower kart racing game was interesting and fun to make. I got to do a lot of interesting research, flex my hand painting skills, and also work on making interchangeable parts for customizable mowers. Too bad that whole thing got trashed, as well as a few other ideas.
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One of the ideas that didn't make it into the current version of the game |
Even with the unavoidable twists and turns of indie game developing, I still get to produce models for a game that I find completely fun and fascinating!
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